There are four pieces to this suggestion. Each cannot stand alone as a change to losec, because it creates an imbalance. However, a better idea that makes a similar change would be a viable piece of the change. Summary: Following the ongoing struggles between the empires, traders and travellers expressed outrage at the complete lack of security in the war regions. After significant negotiations, CONCORD, in conjunction ...more »
1) Make Player Standings dictate All NPC reactions, not just Faction Navy. 1B) Pirate RATs at gates, asteroid belts, and stations will not aggress a player with 5.0 or greater Faction (not corp) standing with them. (those at exploration sites, plexes, and missions will aggress regardless of standings, but could first issue a warning) 2) Mix RAT spawns and exploration sites in Low Sec between Local Pirate Faction (eg. ...more »
Create a new type of probable anomaly that only spawns in lowsec regions. These anomalies would be pirate agents in space: you could run missions for the pirate faction or kill them for a significant security status boost. The Acceleration Gate would require a cheap pirate tag or perhaps hacking to help discourage camping.
Add Guristas et al stations to lowsec. Only allow those with positive standing to dock there, likewise with empire friendly stations.
NPCs shouldn't engage blues unless they are aggressed. Add civilian NPCs to various security space.
Add other low sec missions along the lines of the FW missions. They give large amounts of lp don't require you to sit there in a battleship. And allow you to get exclusive lp items. Create a special "low sec" lp that does this for other lp missions.
Note: Current low sec missions could be left in place for those who like running those. This would just add a new form of mission.
VIP ships ------------ These would be the 'bulletproof limousines' of space. Currently available only to the Royal family of Amarr. The heirs: Articio Kor-Azor and Uriam Kador, both members of the Royal Heirs to the Imperial throne, are secretly seeing Gallentian lovers. Yet the question is, how do they get there? How would they travel secretly out of the Empire, through low-sec and null-sec, to Gallante space to see ...more »
Various possibilities. One example: a mechanic where, if NPC pirates are allowed to linger around a jump gate for too long, they have some chance of disabling the gate. Maybe some player action is required to encourage the NPCs to do this. Maybe someone in the system might want this and might actually help the rats, while other players would attempt to kill the rats and maintain the gates. If a gate is disabled then ...more »