Misc

My Low-Sec My Rules

My Low-Sec My Rules (ML-S-MR) I’ve read a number of the posts here and for the most part I can only fathom that most of them are written by hi-sec carebears who want to exploit greater wealth in greater security, with greater CONCORD protection. Screw you. As a permanent inhabitant of a low sec region, I patrol it regularly for the wayward carebear (bear) who feels that he’s bold enough to exploit the regions wealth. ...more »

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Mechanics

Mid-warp disruption.

Allow bubbles to be set up in dead space. And away from gates and stations. (IE mid-warp)

 

Make it possible to defend something away from gates and stations. Giving care-bears a reasonable chance of escape and encouraging more targets actually using systems and not just passing through for pirates.

Submitted by (@attrezzopox)
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Mechanics

Addresses Implant Fears

I keep reading about trying out lo sec. A T1 frigate does not stop me. Losing implants does. I know that without bubbles, *you* won't lose implants. That does not mean with my skills and internet, I will not. And whether I would lose them does not change whether I am worried about them. I spent 3 months just training to raise attributes by 3; the value of cheap-to-you implants. Even with jumpclone, if I were to ...more »

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Concord destroys Criminal player's pods

It is the bad part of space, Concord is spread thin, they take their time to respond to criminal acts to assure their safety. No wonder some of them take a hard edge towards the criminal scum they deal with day to day. Based on system security level concord destroys criminal player's pods on a scale of 35-75% randomized for each 'criminal' player. In 0.5 35% chance of a player pod getting destroyed, in 0.4 45% etc. ...more »

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Mechanics

Low sector superhighway

My suggestion to improve the usage of low sector would be for CCP to create a low sector jump gate which allowed everyone to dial in a destination say to a maximum of 10 jumps. This would not require a cyno at the other end but could almost be classed as a low sector super highway. This would only be available in low sector however the exit at the end of the jump could be either in high, low or null sector. This would ...more »

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Mechanics

Delay local, but ONLY if scanning is made less of a chore

Having delayed local is exciting in itself, but dealing with the consequences is dull as ditch water. Removing local would be cool, *provided* it doesn't force endless scanning as a horrible chore. Last weekend I spent ~10 hours in lowsec grinding standings for a datacore alt, and hitting scan every 5 seconds got *old* real fast. So you can take local away when I get probes on overview, an autorepeat checkbox on the ...more »

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Celestials

Low Sec Grids

In high sec, factions have enforced systems. In null sec there are no enforced spaces. Low sec is where factions clash. No faction can dominate the system, but they should try. In such a situation factions should ruthlessly enforce their rules in their grids. For instance a NPC pirate station: If one shoots in the grid then they are shot by the station and its defenders. Factions should not accept hostilities on their ...more »

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Market & Industry

Make more skillbooks available in low sec only

Restrict the availability of more skillbooks to low sec only. Currently there are some skillbooks for which this is the case, such as gas cloud harvesting, but more could be added to this list.

 

Players can venture into high sec to aquire the skillbook for the best price, or pay inflated prices in high sec for skillbooks ferried in by other players.

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PvP

Expropriation (LoSec Expansion) Part 4

Conquerable Stations (LoSec and NPC NullSec). Each region contains a few systems with a station that can be conquered and controlled like 0.0 stations. These stations do not include all services by default but have upgradeable services (Ore Processing/Manufacture/Cloning/Agents if the owning corp/alliance wishes to upgrade it). All pilots can dock regardless of who owns the station, but the station guns will fire on wartargets ...more »

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Mechanics

Character ALTS share security standings.

Character Alts shares sec status. ----------------------------- Summary: All of a players alts are all in the same corporation/ spaceship crew together. If the player gets a low/ high security status, the other two alts automatically get a low/high security status too. One of the big problems with the game in general is meta-gaming. Not only for the Pirates, but also for the carebears. The Pirates have the best of ...more »

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Mechanics

Restricted access

I believe pilots wishing to make a life as an outlaw/criminal should be just that. Currently outlaws are able to pod back into hisec and dock, or jump into a ship that an alt has got ready for them. On the back of this, outlaws need to be able to make a living in lowsec. Not having access to the major trade hubs would be a big burden to the sole pilot (i.e. no alts). We don't want to make lowsec living exclusive to ...more »

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Content

Add low sec / FW space in between the empires

Probably not an idea high sec players would favor, but I've always thought it odd that there were no low sec systems between the warring empires' territories. There should be some low sec systems in the Caldari/Gallente border zone and the Minmatar/Amarr border. Possibly the Caldari/Minmatar and Gallente/Amarr borders as well. I'm not suggesting that there should be no high security connections between the empires at ...more »

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