Professions

Combination Bounty Hunting fix and low-security PvE transformation

This is a combination of "make low-security space more profitable" and "fix bounty hunting" and "make criminality a choice"; but the separate ideas can't really stand independently. It's a total replacement of the existing bounty system. Bullet points for those with short attention spans (details found in the meat below): - Add new PvE agents and missions to low-security space which hand out PvP-like missions (are optimized ...more »

Submitted by
3 comments

Voting

7 votes
Active

Mechanics

Bounty hunting concept

Bounty Agents and Bounty Hunting *Portion of Scelestus Justicia Concept but may be used independently - New Agent Type -- Bounty/Locator Agent --- Bounties are collected by delivering the corpse to the agent --- Bounty Agents have levels and Quality which determine the maximum bounty they can pay out. Affected by New Bounty hunting Skill. --- Range and accuracy of Location service determined by Agent lvl ...more »

Submitted by
7 comments

Voting

5 votes
Active

Mechanics

Bounty System

Bounty System Why it doesnt work : The person you put the bounty on wants to get podded to recive the payout from a buddie. How to fix : Make it so that whoever has the bounty does not want to be killed. Do this by adding a penalty for having one's corpse turned into the bounty office. Such as concord disabling all implants from functioning on the character for 60 days. Or a temporary reduction in attributes for ...more »

Submitted by
2 comments

Voting

5 votes
Active

Getting Started

Understanding low-sec as a failed ecosystem and why increasing r

This idea is less a suggested fix than a model of low-sec that will help people understand the larger ramifications of a lot of the other suggestions that have been made. There is a suggested fix included here as well. Anyways, enjoy: The problems with low-sec can be understood as a failure of the ecosystem. The ecosystem of low-sec is composed of 3 primary characters 1) Pirates (Generally hostile PvP fit ships) ...more »

Submitted by
3 comments

Voting

4 votes
Active

Themes

Scelestus Justicia

Scelestus Justicia Scelestus Justicia is an Expansion level concept comprising the following sub concepts which may be implemented individually Cops and Robbers - http://criminallowsec.ideascale.com/a/dtd/65682-9665 Turf War - http://criminallowsec.ideascale.com/a/dtd/65727-9665 Bounty Hunting - http://criminallowsec.ideascale.com/a/dtd/65791-9665 Smuggling Rings - http://criminallowsec.ideascale.com/a/dtd/65847-9665 ...more »

Submitted by
4 comments

Voting

1 vote
Active

Themes

Military highway

MIlitary highway --------------------- 1. Restrict Concord to 1.0 space. Remove criminal flagging for shooting on a Pirate ship in low sec. 2. Establish a network of -Empire Navy's player corps- SENTRY STATIONS with sentry Guns close to the gates of every Low-sec system from 0.4 to 0.1. Sentry station guns fire on (non-allied) Pirate ships. 3. Have Empire's player Navy / vigilantes conduct military patrols through ...more »

Submitted by
4 comments

Voting

-3 votes
Active

Mechanics

Bounty Hunting and Sec Rating

A quick thought on a bounty hunting mechanic. Rather than players placing a bounty, a bounty value is automatically added to a player who commits a felony. Subsequent felony acts add to that value but with a 'half life' eg +50% for the second felony, +25% for the third and so on. As a players security rating drops they get also inverse multiplier to NPC rat kill bounties - e.g -5 sec rating = 50% bonus to NPC bounty ...more »

Submitted by
3 comments

Voting

-5 votes
Active