Themes

Describe a Low Sec Theme. A Theme describes an overall concept plus list primary or key elements. Those elements are submitted as individual ideas. Use the Theme name as a tag.

Campaign: Themes

Theme: Low-security space is the Wild West, not a pirate haven (or, and a pirate haven)

This is meant as a theme suggestion for what I think low-security space is all about; it's meant as a theme that I think is beneficial to everyone: pirates, victims and vigilantes alike. In the EVE storyline, low-security systems belong to some empire faction. They are not, as is a common perception, a no-mans land -- that would be null-security space. Nor are they the domain of pirate factions and criminals. Low-security ...more »

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22 votes
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Campaign: Themes

Theme: Corruption

I suggest that one of the overarching themes of low-sec is corruption. I see low-sec to be a place where a willingness to ignore rules can get you a quick buck. * Illegal goods to transport? Smuggle it in or bribe someone to look the other way * Trading got you down? corruption and graft * PI not profitable? Strip mine and pollute. * Someone got something you like? Take it. * Don't like it? Pay someone else to impose ...more »

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18 votes
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Campaign: Themes

Smuggling Ring

Smuggling Rings *Portion of Scelestus Justicia Concept but may be used independently. - Smuggler agents available in los-sec stations and in space at SMuggler gates (see below) -- Will buy Illegal goods (according to region and illegality) -- Gives out Courier and Manufacturing missions which in volve the transportation/production of Illegal goods -- Act as locator agents for Smuggler Gates, revealing systems where ...more »

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18 votes
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Campaign: Themes

Theme: Capsuleer influence on the Empires

In nullsec, politics is totally defined by capsuleers. In highsec, politics is invisible to capsuleers. Lowsec today is just like highsec in this way. Whatever rules there are, are defined by the game (NPCs) and capsuleers have no influence. Instead, the overarching theme of lowsec should be an area which is still Empire-controlled (the NPCs are still in charge) but is being influenced by the capsuleers. As a simple ...more »

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15 votes
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Campaign: Themes

Low Sec, The Backround, gameplay, items and thoughts.

DEFINE LOW SEC I think we need to start by asking ourselves, Wat is low sec? To me low sec is where worlds collide, the criminal, the lust and greed of the individual capsuleers and the blood thirsty killers that roam null sec. All of these things come together in one place. It is where the people who want to escape the control of the differant nations come, it is where the criminals come, it is where morally grey enterprises ...more »

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14 votes
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Campaign: Themes

Pirate vs. Bounty hunter factional warfare.

An addendum to factional warfare. Create a bounty hunter factions and a pirate factions. Joining either grants pirate/bounty hunter specific lp rewards returnable in pirate/concord/military owned stations. In addition they're flagged to each other perpetually. These would NOT mix with the current faction system. IE you could not be in a militia AND a pirate or bounty hunter. Joining Concord fw bounty hunter would allow ...more »

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5 votes
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Campaign: Themes

Low population (habitation) does NOT equal to a broken low sec.

An assumption I have seen prevalent throughout this forum and the Eve Online forums is that low population equals to broken low sec. I disagree. There is something magical and immersive in vast tracts of uninhabited back waters of the galaxy, broken only now and then by a passing opportunist, pirate, or fleet, with islands of rough civilization clumped here and there like barely surviving fungus. I agree that low sec ...more »

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4 votes
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Campaign: Themes

Balance Risk vs Reward

While I am all for all sorts of ideas to make the life of a pirate more interesting I believe it is even more important to make sure that it is worth the risk for high-sec dwellers in Eve to venture into low-sec. What has always bothered me the most in Eve is the fact that it is possible to spend your entire Eve-career without even leaving high-sec and earn lots of ISK in the process. The risk associated with Low-Sec ...more »

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3 votes
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Campaign: Themes

Think big, tinkering is just tinkering

Ultimately, I think most suggestions here (including mine) are minor compared to the real issue: I've no reason to visit/dwell in lowsec. It needs something dramatic and unique that isn't in empire or 0.0. And it needs to be carrot, not stick. Unique gear, speedboat style missions, thunderdome plexes with no standings loss (that don't count faction ships as T1 like in FW), unique rocks, ways to build or repair standings, ...more »

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1 vote
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Campaign: Themes

Theme: Order vs Disorder

Leaving aside low-level conflict such as rats, which crop up everywhere, high-sec and null-sec have two distinct themes about conflict. High-sec tends to fit loners, but the actual conflict is factional warfare between the four empires. Warfare outside of FW is heavily constrained by CONCORD. Null-sec lends itself towards large alliances and the conflict is on that scale. Empire considerations do not factor. However, ...more »

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1 vote
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Campaign: Themes

Scelestus Justicia

Scelestus Justicia Scelestus Justicia is an Expansion level concept comprising the following sub concepts which may be implemented individually Cops and Robbers - http://criminallowsec.ideascale.com/a/dtd/65682-9665 Turf War - http://criminallowsec.ideascale.com/a/dtd/65727-9665 Bounty Hunting - http://criminallowsec.ideascale.com/a/dtd/65791-9665 Smuggling Rings - http://criminallowsec.ideascale.com/a/dtd/65847-9665 ...more »

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Campaign: Themes

Privateers

2. Privateers:

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A few people have already suggested this. Find one group of Player pirates which is the biggest and baddest in the area, and make them 'Privateers'. Basically, they act as Pirates in the low-sec space of OTHER factions, and Pirate hunters in the low-sec space of the Empire which hired them. Pirate hunters, newbie protectors, at least if those newbies are from the same Faction as them.

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