PvE

PvE Encounters Executable with PvP Fittings

One of the deterrents to missioning in low sec is how vulnerable mission fits are in PvP engagements. If missions and encounter sites were adjusted such that they could be handled in a PvP fitting, then maybe more people would be willing to try them.

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PvE

Infiltration Missions

Infiltration missions will require players with a ship with a cloaking device fitted to fly into an enemy base, fly to a container, retrieve and item, and escape in one piece with the item. Higher difficulties of the mission could require players to fit a Codebreaker, Analyzer or Salvager to open a container before enemies get in range and/or do too much damage to the player. Missions should not be deadspace so they ...more »

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PvE

Drug Deal Raid Missions

Players must disrupt deals taking place between two (or more) NPC ships, who will attempt to warp away. Players will need to point the NPCs and might require MWD and Sensor Boosters to tackle them. Smaller, more nimble ships would be more advantageous than larger, slower ones even with their firepower advantage. Encounters should not take place in Deadspace. Mission completion item(s) should drop from one of the wrecks. ...more »

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PvE

Diversion Missions

PvE missions that require at least two pilots. Mission will have (at least) two sites. The first pilot will have to arrive at Site A and either stay long enough or shoot a certain amount of ships/guns to draw attention, causing NPC ships to move from site B and go to site A. This leaves Site B (partially) unguarded allowing the second pilot to go in and destroy the target. This could involve destroying a target ship ...more »

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Mechanics

Bounty hunting concept

Bounty Agents and Bounty Hunting *Portion of Scelestus Justicia Concept but may be used independently - New Agent Type -- Bounty/Locator Agent --- Bounties are collected by delivering the corpse to the agent --- Bounty Agents have levels and Quality which determine the maximum bounty they can pay out. Affected by New Bounty hunting Skill. --- Range and accuracy of Location service determined by Agent lvl ...more »

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Themes

Balance Risk vs Reward

While I am all for all sorts of ideas to make the life of a pirate more interesting I believe it is even more important to make sure that it is worth the risk for high-sec dwellers in Eve to venture into low-sec. What has always bothered me the most in Eve is the fact that it is possible to spend your entire Eve-career without even leaving high-sec and earn lots of ISK in the process. The risk associated with Low-Sec ...more »

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Professions

Lowsec Missions: Small, Fast Ships & Required Hacking/Archeology

All missions that take place in lowsec should not follow the traditional mission format but be missions designed to be completed with small, fast ships such as assault ships and interceptors. An alternate possibility is using hacking/salvage/archeology modules to activate gates so pirates using traditional PvP setups would have to adapt if they wanted to pursue mission runners while inside mission complexes.

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Content

Pve mission considerations

Look at the most popular form of PVE and realize that at the high levels it doesn't lend itself to low sec risks. The traditional battleship grinding level 4 missions is easy meat In low-sec. Adding Low-sec specific missons as part of a cops vs robbers story should take this into account. Posiibilities include - special mission keys that let you sneak in the back door, while pirates who'd want to warp in and kill the ...more »

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