Campaign: PvP

Expropriation (LoSec Expansion) Part 4

Conquerable Stations (LoSec and NPC NullSec). Each region contains a few systems with a station that can be conquered and controlled like 0.0 stations. These stations do not include all services by default but have upgradeable services (Ore Processing/Manufacture/Cloning/Agents if the owning corp/alliance wishes to upgrade it). All pilots can dock regardless of who owns the station, but the station guns will fire on wartargets ...more »

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Campaign: Mechanics

Expropriation (LoSec Expansion) Part 3

Bribe Customs Official (Stargate contextual menu item). Ties into existing social skills (Criminal Connections?) to reduce cost of bribery. Allows pilot to perform some action in the system they are gating INTO. Choices: * Delay Local: Fixed amounts for fixed delay on display in local. When you bribe the Customs Official they do not post your transit to the next system for a pre-determined amount of time, up to 2 minutes. ...more »

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Campaign: Turf

Expropriation (LoSec Expansion) Part 2

True "Pirate" systems. Sure, in deep 0.0 you have Angels, Serpentis, Gurista home systems/constellations. However, these cartels should have LoSec systems that are theirs as well - these would not be patrolled by CONCORD/Empire, they would have pirate faction agents, stations and LP stores. Think Tortuga from Pirates of the Carribbean. Gate guns on the "outside" do not fire unless combat occurs at the gate, regardless ...more »

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Campaign: NPCs

Expropriation (LoSec Expansion) Part 1

There are four pieces to this suggestion. Each cannot stand alone as a change to losec, because it creates an imbalance. However, a better idea that makes a similar change would be a viable piece of the change. Summary: Following the ongoing struggles between the empires, traders and travellers expressed outrage at the complete lack of security in the war regions. After significant negotiations, CONCORD, in conjunction ...more »

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