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Archaelogical sites

I like the idea of Archaeological sites in low-sec. EVE gate is certainly one. The City of God is certainly another. Both of these seem to draw large crowds, at least as far as the 'pod kills and ships destroyed' is concerned. These could involve all of the skills of exploration, scanning the site out, hacking, analyzing, code-breaking, etc. A long process but very rewarding. Pirates would be unlikely to camp there, ...more »

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Exploration Market

Allow players to submit exploration sites they find to a NPC agent. Other players can then buy bookmarks to these sites from the NPC agent for a set price depending on the site. The player who found the site would get a percentage of this money. Why? This brings income to (especially younger) players who cannot handle more difficult exploration sites. And it makes it easier for players to complete the sites, whilst still ...more »

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