I suggest that one of the overarching themes of low-sec is corruption.
I see low-sec to be a place where a willingness to ignore rules can get you a quick buck.
* Illegal goods to transport? Smuggle it in or bribe someone to look the other way
* Trading got you down? corruption and graft
* PI not profitable? Strip mine and pollute.
* Someone got something you like? Take it.
* Don't like it? Pay someone else to impose order... your kind of order.
In other words, good old anarcho-capitalism at work.

Comments (8)
I like this idea because it starts to describe an overarching story for lowsec which is more than just pirate gate camps. Should we flesh it out some?
I think the main question I have about it is how a corruption story could be implemented in the most player-defined (sandbox) way possible.
For example, smuggling. It could just be defined as moving goods that are flagged as contraband to NPCs, and bribing NPC corps is how you get away with that, but that wouldn't be a player sandbox. It seems like it might be hard to let players define that kind of rule...but if we could, that would be awesome.
> I think the main question I have about
> it is how a corruption story could be
> implemented in the most player-defined
> (sandbox) way possible.
Also consider that what was posted above defines Eve in general. Money talks. You can pay for legal wars, you can already smuggle, you can already take someone else's resources - sans those sitting inside of a station.
Make taxation favorable to lowsec producers. Lowsec producers should have margin advantages over empire producers.
I prefer the overarching theme of low sec as a front line of the major empire wars. Yes there will be corruption there because of the upheaval, but the overall theme should be war. There will also be other groups that were outcast from high sec - some good some bad. Conflict and uncertainty but in populated areas unlike the no man's land of null sec.
To a certain extent, I agree with you, but IMO the faction warfare areas of low-sec fill that niche, but the empire fringes do not.
IMO there is a lot of 'looking the other way', profiteering and opportunism inherent in any war zone, so the corruption aspects of my theme will fit fine in contested FW systems.
Here's a link here for the "Corruption" expansion idea that came about in a workshop at EVE-Vegas a couple of years ago since it's very appropriate to this theme:
http://www.tentonhammer.com/node/67950/page/2
Killer link, Mynxee!
Can't wait to go to one of our get-togethers...I'd call it a gatehring, but then everyone would show up in phish-type tie-die :)
Great idea and it would be excellent if they'd focus on something like this.. EVE is a PvP game, after all.. Maybe the kinds of new subs we need to focus on attaining are the types of people who would participate in something like this, instead of the ones who are just attracted to "new shinnies"
-Zan-
Great suggestion. Love the link Mynxee.
This can connect with the making unique goods in low sec - some minerals are available in high sec, but their extraction has been banned in high sec because it is too toxic/dangerous.
I'd love to see drugs become more popular via changes to low sec. I'd suggest moving ALL cosmos drug sites to low sec. ... I think I'll make that its own post.
Another suggestion: perhaps the transport of illegal goods is no longer really monitored except when going from one factions space to another (like a border.) Low sec is the easy way around.